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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.31 06:31:00 -
[1] - Quote
Rhadiem wrote:Eskel Bondfree wrote:I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective hive just means you have to wait a little longer until you're fully healed up and restocked after a fire fight, which is a very small price to pay, too small imo. Nano hives, especially the armor repping ones, should either be used by logi players, or force an assault/scout player to sacrifice a significant part of his offensive abilities. I play logistics in a type 2 scout suit, and there are times when this would be useful. Not all logistics players need the heavy logistics suit with a beer dispenser and microwave. ;) If it's not balanced, then I'm up for making it balanced as far as stats, but if I want to train up for a prototype nanohive, and use it on a type 2 scout suit, lower fitting requirements at a lower effect, and higher isk price should be an option. Otherwise, I'll stay with my basic nanohive that doesn't require more training, is cheap, and doesn't eat up my cpu/power. So between the two of you, I take it we're suggesting the same thing they do in EVE.
Make Nanohives cheaper on PG/CPU requirements FOR LOGI SUITS ONLY.
And when they introduce cloaking and other stealth modules, gives Scouts a bonus towards those modules. Armour mods should have lower fitting requirements on Heavy suits (or give a reduced movement penalty).
Every suit should have a bonus to equipping certain gear. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.02 12:04:00 -
[2] - Quote
Rhadiem wrote:Garrett Blacknova wrote:Rhadiem wrote:Eskel Bondfree wrote:I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective hive just means you have to wait a little longer until you're fully healed up and restocked after a fire fight, which is a very small price to pay, too small imo. Nano hives, especially the armor repping ones, should either be used by logi players, or force an assault/scout player to sacrifice a significant part of his offensive abilities. I play logistics in a type 2 scout suit, and there are times when this would be useful. Not all logistics players need the heavy logistics suit with a beer dispenser and microwave. ;) If it's not balanced, then I'm up for making it balanced as far as stats, but if I want to train up for a prototype nanohive, and use it on a type 2 scout suit, lower fitting requirements at a lower effect, and higher isk price should be an option. Otherwise, I'll stay with my basic nanohive that doesn't require more training, is cheap, and doesn't eat up my cpu/power. So between the two of you, I take it we're suggesting the same thing they do in EVE. Make Nanohives cheaper on PG/CPU requirements FOR LOGI SUITS ONLY. And when they introduce cloaking and other stealth modules, gives Scouts a bonus towards those modules. Armour mods should have lower fitting requirements on Heavy suits (or give a reduced movement penalty). Every suit should have a bonus to equipping certain gear. It's pretty evident I'm requesting something different than this :) Get your own thread. I wasn't saying that you were suggesting it on your own, just that taking aspects from what BOTH of you were saying could easily turn into that system - and that it would be a good way to make things work. |
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